Calling animation operations

You can initiate operation calls during animation and tracing to validate parts of the design model.

About this task

To call an operation, it must be instrumented; by default, instrumentation is set to None (you cannot call operations). To enable operation calls, either set the <lang>_CG::Operation::AnimAllowInvocation property or use the Advanced Instrumentation Settings window (opened by clicking the Advanced button on the Settings tab for the configuration). To call an operation, click the Call operations tool on the Animation toolbar.

Operations window

This window contains the following fields:

Once you have set the appropriate values, click OK to launch the method call. The results are displayed in the output window (animation) or console (tracing).

The Operations window stays open after sending the operation.


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