runToCompletion

This method takes all the null transitions (if any) that can be taken after an event has been consumed. In normal designs, this should not take more than several steps, so there is a safety limit that protects against infinite loops (considered to be design errors).

The processEvent method calls runToCompletion.

For more information, see omreactive.cpp.

Visibility
Public
Signature
void runToCompletion();

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