< Previous | Next >

Introduction: Apply a pattern

Using the Pattern Explorer view, you will learn how to apply an instance of a pattern, and specify the UML type of arguments for the pattern's template parameters using four different methods.
This tutorial might require some optionally installable components. To ensure that you installed the appropriate optional components, see the System requirements list.

Learning objectives

The tutorial is divided into seven lessons. The beginning lessons help you to set up the environment needed to apply patterns. After the environment is set, you will learn one way to instantiate a pattern. Next, you specify arguments for a pattern instance's parameters using four different methods. Last, you will make a final modification to one of the arguments and reapply the pattern. This modification helps you to see the power of including patterns in your software design.

Time required

This tutorial should take approximately 30 minutes to finish. If you explore other concepts related to this tutorial, it could take longer to complete.

Skill level

Advanced

Audience

The intended audience for this tutorial is developers.

System requirements

To complete this tutorial, you need to have the following tools and components installed:

Prerequisites

To perform the steps in this tutorial, you should be familiar with the following concepts and tasks:
< Previous | Next >

Feedback