The Skeleton entity

A Skeleton must be defined to manage COBOL code or other types of source codes.

If the Skeleton is used to manage COBOL code, it must be created with a COBOL type. It contains a COBOL basic structure that will be used to generate a COBOL Program or a COBOL Copybook.

If the Skeleton is used to manage other source codes, it must be created with an ALL type. It contains a basic structure of the code that will be used to generate a Source Code.

The Source tab of the Skeleton is automatically associated with the Skeleton Structure view. This view displays the tags that are declared in the Skeleton and makes the navigation in the source lines easier.

The Source code management with Skeleton programming video explains how to manage source code in the COBOL facet of the Rational Programming Patterns Software Development Kit (SDK). It shows how to create models for the code structure through Skeletons and manage specific code through Micropatterns.


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