This section describes the various types of screen descriptors
that you can use.
Adding a String descriptor
A String descriptor is evaluated as true if the characters in the
specified string occur at the specified location and for the specified length
in the currently displayed application screen.
Adding a Field Pattern descriptor
A Field Pattern descriptor is evaluated as true if the text in
the specified field of the application screen matches the specified pattern.
Adding a Number of Fields descriptor
A Number of Fields descriptor is evaluated as true if the number
specified in the descriptor is equal to the total number of fields of all
types, including input fields, present in the currently displayed application
screen.
Adding a Number of Input Fields descriptor
A Number of Input Fields descriptor is evaluated as true if the
number specified in the descriptor is equal to the total number of input fields
present in the currently displayed application screen.
Adding a Fields Checksum descriptor
A Fields Checksum descriptor is evaluated as true if the value
specified in the descriptor is equal to a checksum-like value calculated from
the fields present in the currently displayed application screen.
Adding a Color descriptor
A Color descriptor is evaluated as true if the foreground and background
colors specified in the descriptor match the foreground and background colors
of the character at the specified offset in the currently displayed application
screen.
Adding a Rectangle descriptor
A Rectangle descriptor is evaluated as true if the text specified
in the descriptor matches the text in the specified rectangular area of the
currently displayed application screen.
Adding a Cursor Position descriptor
A Cursor Position descriptor is evaluated as true if the cursor
position specified in the descriptor is equal to the position of the text
cursor in the currently displayed application screen.