This topic tells how to start developing applications with
EGL Rich UI.
Reviewing general information on EGL
See the
following topics in the
EGL Programmer's Guide (aside from
topics specifically on Rich UI):
- Using EGL with the Eclipse IDE
- Introduction to EGL projects through Properties:
- In relation to Data parts, ignore references to Form Group and
ArrayDictionary
- In relation to Logic parts, ignore references to Handlers (other
than Rich UI handlers) and Programs
- Ignore Build parts other than the build descriptor and the deployment
descriptor
- Content assist
- Searching for EGL files and parts
- Setting Preferences in the EGL editor; specifically, the
following topics:
- Setting Preferences for folding in the EGL editor
- Setting Preferences for organizing import statements in the
EGL editor
- Setting Preferences for source styles
- Enabling and disabling code templates
- EGL debugger commands
- Setting preferences for the EGL debugger
Exclude the following subjects when reviewing
the
EGL Language Reference:
- File and database access; related statements such as forEach and get,
and related Exception records. When you work with Rich UI, all such
access is handled by invoked services.
- The Program-related statements transfer and call.
- User interfaces.
- Record stereotypes other than BasicRecord and ExceptionRecord.
- Details that are specific to Java™ or
COBOL processing; in particular, details related to J2EE, CICS®, IMS™,
and z/OS® batch.
- Compatibility with VisualAge® Generator
or Informix® 4GL.
- System libraries ConsoleLib, ConverseLib, DliLib, J2eeLib, JavaLib,
LobLib, PortalLib SqlLib, VgLib, and VgVar.
See the following topics in the
EGL Generation Guide (aside
from topics specifically on Rich UI):
- Introduction to EGL generation
- Build descriptor part